The Goal:
We are trying to enable NASA to simulate a mission to the lunar south pole through our app which we need to be:
- Fun to explore and use for our audience
- Easily accessible for as many users as possible
- Accurate in its resemblence of the true lunar mission
Throughout this process, we've been writing articles about our app progress, community and professional outreaches, and interesting quantum computing topics to share with our high school and community. Click below to read about all we've been up to!
Read Our Blog PostsTeam
Community Members Reached
Hours Spent
Dedicated Members
Timeline
Take a look through our app development journey, from start to finish!
What we're doing:
Using the Artemis III candidate landing sites, we analyzed maps and models using multiple data sources. We analyzed the latitude, longitude, heightmap, slope, azimuth and elevation for 5 regions
The Game Plot:
The Artemis crew has successfully landed on the moon's south pole but with some damage to the Starship landing module, restricting them from being able to return to Earth.
Wayfinding and Pathfinding
We sought an optimized path to provide the shortest and smoothest route. We used real time calculations using grids and provided users the ability to select their start or end point anywhere. We used the Dijkstra and Theta* with angular sweep path planning algorithms to do this.
Modeling
Using the Blender CAD platform to create our rover, we want the most realistic transportation device to be used in the game.
Platforms Utilized
We utilized numerous platforms for team communication, code hosting, modeling, and much more. Through our respective roles, we were able to develop a successful project:
Unity Engine
Using Unity's game development platform and C# tools, we were able to create our 3D simulation.
Blender
We used Blender for 3D Modeling for our rover which will be implemented into our game
Google Drive + Github
We used Google Drive and Github for project storage and to seamlessly allow access of code and media for all users
SPICE
We used SPICE (Spacecraft Planet Instrument C-matrix Events) for the height, slope, latitude, longitude, and other visualizations.
Photos
Look through what we've done!
- All
- App Progress
- Outreach
App Progress
basic color visualization of height data
Outreach
our team and our advisor chatting virutally with Lee K. Bingham, NASA engineer
App Progress
terrain and material visualization in Unity editor
Outreach
our team meeting with a NASA engineer in our school's conference room
Outreach
us talking to a NASA engineer about our app plans
App Progress
terrain visualization and moon setting
Outreach
our meeting with Lee K. Bingham, NASA engineer
App Progress
latitude, longitude, elevation, and color visualizations
Outreach
the Space Jeopardy question categories
App Progress
first-person player astronaut character
Outreach
Space Jeopardy competitors on stage
App Progress
terrain visualizations and astronaut first-person player
Outreach
Space Jeopardy game at our school event
App Progress
color and height visualizations
Outreach
game for the Quantum Challenge we hosted
Outreach
Space Jeopardy with kids at temple